Thursday, 3 April 2014

Friday, 14 March 2014

Evaluation

Question 1 - In what ways does your media product use, develop or challenge forms and conventions of real media products?

Our product meets conventions as the victim is female, which is often used in crime programs, thrillers and horror films. Also the murderer is very masculine which is also a common convention and clichéd. However, the murderer in our film is female (although she is shown in a very masculine way). This challenges conventions as the antagonist is often male. The plot of this opening meets conventions as it is often used (victim being chased through a wooded area). Overall, our product, including the soundtrack and casting, is very clichéd as it is based strongly around existing texts. It both meets and challenges stereotypes.

Question 2 - How does your media product represent particular social groups?





 The main social group that it represented in our project is females. The protagonist in our film meets the stereotypes as she is a 'helpless female'. However, the antagonist is female too, which challenges this stereotype, although she is shown in a very male way. Detective Dave would be the main protagonist in the rest of this film. This meets stereotypes as he is male.

Question 3 - What kind of media institution might distribute your media product and why?

Our product would be distributed by a small-scale, independent company as it is not high budget and not made by a well-known company (TNC). It could be shown in the London Short Film Festival or other such events. 

Question 4 - Who would be the audience for your media product?


Question 5 - How did you attract/address your audience?





Question 6 - What have you learnt about technologies from the process of constructing this product?



Question 7 - Looking back at your preliminary task, what do you feel you have learnt in the progression from it to your full product?



Thursday, 13 March 2014

Revised plot summary

There were a lot of minor changes made to our original plan. In our original storyboard, we had two victims. However, when it came to filming, we could not arrange a suitable actress for the second victim. Therefore, we changed the plot slightly for one victim. Also the positioning of the murderer was too hard to arrange with minimal personnel. We therefore had to imply the murder, instead of showing it.
As we could not get hold of the necessary props and equipment, the pathologist scene had to be simplified. This means that it lost a lot of it's meaning but we used different shots to rectify this. In addition, the murder weapon had to change as we didn't have a big enough axe. As we had a sickle, we used that instead.
As we had only minimal personnel at our disposal, a lot of the planned shots had to be change. For example, we had planned to use over the shoulder shots from the murderer. However this proved to not be feasible. This reduced the amount of shots we used so we used longer shots to fill in the time.

Some of the shots had been too ambitious for our budget and ability. For example, we couldn't do any of the planned tracking shots as we didn't have a dolly and the cheapest ones we could find were £400 or so. We attempted to improvise with carts but it looked too messy and unprofessional.

Shots of our Product

Most our product is made up of longer, long to medium range shots. This means that we can show the victim running and the murderer pursuing in the same short. This provides a concept of time and space. There are very few close ups of the characters, which means that they remain anonymous. However, this means that there are few reaction shots, which means there is very little emotion to our characters.

We put a fairly unnoticeable jump cut in one of the scenes where the murderer is pursuing the victim, to imply a mysterious aura to the murderer. However, this is not vital to the story line, so we didn't make it pronounced. We also put a jump cut between the final scenes, to imply the passing of time and make our antagonist appear superior, or god-like.

We used a handheld camera shot in order to make the audience feel uneasy. It also made it feel authentic, as if the footage was genuine. In addition, it makes it seem like the victim is being watched by some unknown observer, as if the shot is from their point of view.

The shots in the chase sequence get closer to the victim, which gives the impression of something closing in. The last shot in that sequence was an extreme close up of the victim, when the gradual build up of tension has reached it's peak. This is the point at which the audience feels most involved.

If we'd had the time and equipment, we would have used a greater range of shots. For example, we would have used more jump cuts and fast paced editing to provide the feeling of a chase. We also would have used a panning or panoramic shot to show the murder scene in the last shots.

Wednesday, 12 March 2014

Mise en scene of our Product

The costumes of our characters were fairly casual. We felt that to make this more realistic and relatable to our audience, we needed our victim to be like them and the murderer to be someone they could believe to be real. Therefore, our victim is wearing casual clothing (jeans and a hoodie) and our murderer is wearing jeans and a jacket. We felt that the hat would provide some level of anonymity. This would create an uneasy feeling around the identity of the killer and add intrigue to the plot.

The entrails we used, we thought had to be real to add a realistic feeling to the scene. We therefore, spoke to local butchers in our area and were supplied with pig guts (tongue, lungs and heart). However the blood was fake, as we needed blood but could not be readily supplied with it.
Also we used liquid latex to make the wound in the victim's head. We felt this would show a level of professionalism, as it is used in actual films.

We didn't use many props in our film as most of it was the victim running away. The only main prop we used the sickle that the murderer had. We felt that this was an appropriate weapon as it could inflict damage but wasn't an unrealistic choice; the look of the sickle suggested this thought. Also the shape of the sickle is similar to a scythe, which carries connotations of death.
We also had a mobile phone as a prop, held by Detective Dave, however this proved to be of little importance in the actual film.

Originally when we first filmed, we had more props (a mobile phone and a music box). We thought the phone would be realistic as it would show how the victim had tried to get help. The music box was playing creepy music and we felt this would add to the atmosphere of the shot. However we could not get these shots to fit into the plot so we left them out.

Ideally we would have used more props, such as police tape or pathology suits to make the meaning of the final scene clearer to the audience. However, we couldn't get hold of any of these in time for our filming (or legally).

Tuesday, 11 February 2014

Soundtrack Research

We are looking at how we can make suitable ominous music for our soundtrack. We looked at soundtracks from other thrillers and horror movies, in order to gain insight into what type of music they have:

28 Days Later -> http://www.youtube.com/watch?v=DbwlGv9SWfY
Dead Silence -> http://www.youtube.com/watch?v=hio1fHy_3HM
The Ring -> http://www.youtube.com/watch?v=ARANSQ15Vrk
Halloween -> http://www.youtube.com/watch?v=iP-jYiuDD9g
Saw -> http://www.youtube.com/watch?v=vhSHXGM7kgE
Paranormal Activity -> http://www.youtube.com/watch?v=jaqa6u3xgqo

We found that these soundtracks suited our requirements and they fitted the mood of our main opening scene. These also inspired us into researching new techniques and sounds using certain software such as 'Garageband' in order to create our own soundtrack in a similar style:



We found techniques that creates the right sort of sound we wanted. For example, the eerie/ethereal noise effect from a Glass Armonica but with wine glasses:

http://www.youtube.com/watch?v=kzJC1ENMdeI
http://www.youtube.com/watch?v=XKRj-T4l-e8

 Also, there is playing guitar with a violin or e-bow based on the band Sigur Rós, as played by Jónsi Birgisson:

http://www.youtube.com/watch?v=531JCuZZ4pw

http://www.youtube.com/watch?v=kQsPv4FMyLg

We used 'Garage Band' in order to make our original recordings sound eerie/menacing. We also used this to construct our soundtrack.




Title

We looked at the titles of other horror films and saw they mostly had simple titles, with hidden meanings connoting the visceral or scary nature of the film. For example, Final Destination, which is a title that could be used in a film about a journey. However, in this case the final destination is death.

 This title is written in a handwritten style and looks either scratched or written in liquid. The design is very plain and simple. The colour scheme is black and white an this could follow the classic horror movie style. It provides a mysterious bleak feeling.

 All the letters are block capital and some look cut, suggesting the use of a weapon. The blood splatters show the visceral nature of the film. The colour scheme is mainly basic black and white but the red of HOUSE is a violent contrast and matches the blood.

 The font on this title looks engraved and could suggest a more demonic theme to the film, liked to pagan worship. Also the spikes or horns on the letters carries connotations of the devil.

This title again has a very simple colour scheme and style. The way the letters are joined could suggest movement and links to the actual title. Also, the reflections/ shadows in the background are pointy and sharp, suggesting weapons or visceral deaths.

We have decided to call out film The Berserk.

Development of the title style:

 
This is how we developed our title idea to reach our target audience and portray the genre in the typography. 

Friday, 17 January 2014

Location

We have decided that our favoured location for shooting the main shots in the film opening is Duncliffe Wood as it meets the characteristics of our location in the film. If we need to then we will discuss with the council or national trust for permission to use the area for filming.
We are hoping it will snow for our filming.



Actor Profiles

Sam Parker:
Hannah Surtees:
Hannah would be good person to play Sam Parker as she has acting experience and is capable of expressing feeling through movement. Her appearance also fits what we want our character to look like.









Faye Sparkes:
Faye would be good for this character because she has a good work ethic and can stay in character due to this. She would also be able to express the emotions this character would feel.





Violet Williams:


Clair Heenan:
Clair would have this part because she is good at portraying emotion and thoughts through facial expressions. 










Kerry Pike:
Kerry would fit this role because she look like the character we had in mind. She's also determined to do well and can be focused on the task at hand. She also has experience of horror films and thrillers.





Murderous Murderer:
Sophie Smith: 
Sophie would fit this role because, through body language, she can portray feelings such as threat and menace.








James Hazzard:
James would be a good murderer because of his manner and he has good presence.







Detective Dave:
Michael Surtees:
He has the same mysterious and menacing characteristics fit for the character. He is also well-spoken and can keep serious in role.











Dog Walker - Eve:
Sarah Surtees:
She would fit this role because she fits the requirements of the character (owns a dog). She can also fill the emotional requirements. As a parent, she can add emotions that a single or childless woman my not be able to bring.