Thursday, 13 March 2014

Shots of our Product

Most our product is made up of longer, long to medium range shots. This means that we can show the victim running and the murderer pursuing in the same short. This provides a concept of time and space. There are very few close ups of the characters, which means that they remain anonymous. However, this means that there are few reaction shots, which means there is very little emotion to our characters.

We put a fairly unnoticeable jump cut in one of the scenes where the murderer is pursuing the victim, to imply a mysterious aura to the murderer. However, this is not vital to the story line, so we didn't make it pronounced. We also put a jump cut between the final scenes, to imply the passing of time and make our antagonist appear superior, or god-like.

We used a handheld camera shot in order to make the audience feel uneasy. It also made it feel authentic, as if the footage was genuine. In addition, it makes it seem like the victim is being watched by some unknown observer, as if the shot is from their point of view.

The shots in the chase sequence get closer to the victim, which gives the impression of something closing in. The last shot in that sequence was an extreme close up of the victim, when the gradual build up of tension has reached it's peak. This is the point at which the audience feels most involved.

If we'd had the time and equipment, we would have used a greater range of shots. For example, we would have used more jump cuts and fast paced editing to provide the feeling of a chase. We also would have used a panning or panoramic shot to show the murder scene in the last shots.

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